Great Set Of VSF Rules

Great Set Of VSF Rules
Rules By Terry Sofian

Monday, March 24, 2008

The Great Adventure


World War One was a period of momentous change:
changes in tactics driven by startling changes in technology.
Many of these changes were clearly signaled in the
Russo-Japanese War (and even as far back as the American
Civil war), yet European armies chose to ignore these
portents of change. Early attempts to break the western
front stalemate saw exciting strategic initiates such as the
Dardanelles landings, now seen as a monumental failing of
western arms and a great victory for Turkish arms. As a
result the strategic innovation represented by this campaign
is often ignored, even though Sir Basil Liddell-Hart would
have been proud of its strategic intent.

3 comments:

Don M said...

I'll give these rules a look...)

Bill said...

You should, might be worthwhile.

Robin Sutton said...

Thanks for featuring the site.

I have just uploaded a new look version of TGA, at a new web address:

www.wargaming.org.nz

Hope you enjoy the new features. New content is already on the site, with the promise of more to come.

Cheers
Robin