The Martians have invaded, time to return the favor!

The Martians have invaded, time to return the favor!
Showing posts with label India. Show all posts
Showing posts with label India. Show all posts

Thursday, June 15, 2017

Briish Indian Army AQMF

Some reinforcements for my British Indian army:
15MM  Colonial  British Cavalry  Lancers   
12 riders & 12 horses Old Glory Miniatures


15MM  Colonial  British/Indian Troops 1st Grenadier Regt. Bombay Native Infantry
20 Old Glory Miniatures

15MM  Colonial  British/Indian Troops 1st Sikh Infantry Punjab Frontier Force
20 Old Glory Miniatures

Sunday, October 30, 2011

The only living master of a dying martial art

A former factory worker from the British Midlands may be the last living master of the centuries-old Sikh battlefield art of shastar vidya. The father of four is now engaged in a full-time search for a successor.

http://www.bbc.co.uk/news/magazine-15480741
 

Friday, June 3, 2011

Soldier who fought off 30 Taliban — alone




Sergeant Dipprasad Pun, 31, of the 1st Battalion the Royal Gurkha Rifles holds his Conspicuous Gallantry Cross, after it was presented to him by QueenElizabeth II at Buckingham Palace in central London June 1 , 2011. Sergeant Pun defeated more than 30 Taliban fighters single-handedly during an attack on his checkpoint in Helmand province, Afghanistan in September 2010. The award is second only to the Victoria Cross, the highest military decoration for armed forces of the Commonwealth.



http://news.yahoo.com/s/afp/20110602/wl_uk_afp/britainmilitaryafghanistannepalaward

Thursday, November 11, 2010

First Sikh In 3 Decades Enlisted In The US Army



New Delhi: A Sikh boy from New Delhi has made history in America. Simran Lamba is the first Sikh in almost three decades to be enlisted in the US army.

He has been allowed to join the armed forces with his untrimmed beard and turban, because he has what the US army wants, knowledge of Punjabi and Hindi.

Lamba had gone to America to study industrial engineering.

The US Army since 1984 had banned untrimmed hair, but the 26-year-old was granted a rare exception because he has skills the US Army wants - knowledge of Hindi and Punjab.

During the training, he wore a camouflage turban under his Kevlar helmet, used petroleum jelly to get a tight grip between his beard and gas mask and kept his hair clean under all conditions, to meet the army's concerns about appearance. The army too treats him as one of their own.

Michael Haines a graduate of the US Army said, “Our generation is more accepting than older generations because we've had lots of experience of integrating and everything like that."

Two Sikhs joined the Army as medical officers earlier this year. But Simran Lamba is the first Sikh to be enlisted in the US army who is worthy of the honour of carrying the red-white-and-blue flag.

Friday, September 17, 2010

Ghosts Of Games Past! Maj Gen Tremorden Rederring's Page.

Really miss these stout fellows work and the hours of inspiration
they've provided countless other gaming enthusiasts. I'm happy
that their page is still up and running but would be thrilled to see
their adventures continue!

Philosophy and Gaming Style
of the Ouargistan Group


Here are some posts to the REC.GAMES.MINIATURES.HISTORICAL newsgroup and other writings that explain a bit about the group's philosophy and gaming style.

Colonial Gaming with the Ouargistan Group
Original Newsgroup Topic was

'Re: The Sword and the Flame? (longish)'

Our grouplet has played The Sword and the Flame since about 1981, and still enjoys it. Since we play with more figures than the game was designed for, we use a simplified faster version that eliminates some of the individual-soldier features of the game (though one figure still is one man).

We got more grandiose as we went along. First just buildings, then a fort. Then vehicles: Kiel-Kraft 1/76 steam lorries, horsedrawn and early gasoline vehicles (Lledo and Matchbox diecasts), as the period expanded. Native-bashing began to pall, so we started playing Brits vs German vs. American colonial troops, with their native allies. Then came small steam launches and native dhows. Then early aircraft to fling hand-bombs at them with appalling inaccuracy. The period stretched from about 1859 to the eve of WWI, all occuring at once -- Gatling guns bringing down DH-1 biplanes. River steamers next; a big amphibious landing to rescue the Colonel Bunthorne's daughter from being sacrificed to appease the volcano god (Paper-mache volcano spewing dry-ice vapor). Then a detour into HG Wells' War of the Worlds -- Martian tripods battling it out with field batteries and ironclads in darkest Whosistan. Then steam-powered Landships ramming and firing high-wheeled bicycle torpedoes at one another. Though the group games rather seldom nowadays, the German player still occasionally threatens to build a zeppelin from 1-liter drink bottles.

Obviously all this baroque stuff is not in the S&F rules; we just kept adding our own house rules. I know nothing of the new ten-men-per-figure edition of S&F, but the original and second edition game has provided the framework for a lot of fun over the years, and has outlasted any other miniatures ruleset for us (though what we now play bears little resemblance to the original).

Memorable moments:

Alf, a kneeling Stadden rifleman, firing a single thundering round from his Martini-Henry and keeping a complete unit of Fuzzies pinned down prone with bad morale rolls for 3 turns "And if any of you bounding beggars so much as moves a muscle, why, I'll fire again, I will."

Steve's new unit of Highlanders, exterminated to a man on their first outing by the single Arab horseman to survive volley fire and make it into contact.

Two Martian tripods, holding the ends of the ironclad (which had foolishly ventured up the river) in their tentacles, and shaking the crew loose while they played heat-rays across the decks.

Charles' native elephants, reworked from some Ancients army and sporting paper drink-parasols, engaging the Queen's troops at the riverbank, the combat being accompanied by flatulent squashing sounds whenever an elephant won a melee roll.

The Mad Mullah, guiding his dhow through the shellfire to the ironclad, surviving 8 dice from the Nordenfeldt, and levitating himself (through mystical Eastern arts) onto the bridge to challenge the Captain in melee.

I apologize to the sticklers for waxing frivolous in a historical gaming newsgroup. We started out historical, honest. Someone earlier in this thread remarked that the game owed more to Hollywood than to historical realism. Well ... yeah. Turn a card.


Subject: Re: Computers and Gaming

Show me a computer

-- that will say, "Really beautiful paint job on those Pathans."

-- that will pull its hair and make gargling sounds when its crack unit fires a volley and gets zero hits.

-- that will stop at a Middle Eastern food store to get snacks for the Colonials game

-- that will supply everybody with funky hats appropriate to the game's period

-- that will stay up all night painting weird figures and making props for some scenario inspired by a Monty Python skit

-- that will say, "remember that game where Lord Gordon charged the baggage train and got pulled off his horse and strangled with a bowstring by some nameless archer in pajamas?"

-- that will shoot your hotshot gunfighter off the roof of the saloon, and insist that you replay the fall in slow motion, Sam Peckinpaugh-style.

-- that will take a pottery course with his wife and come back with a kiln-fired ceramic Foreign Legion outpost

-- that refers to your Dixon samurai as "the Elmer Fudd ronin"

-- that will pass out broomhandle-Mauser water pistols to the German players

-- that will humor your fetishes by building a cardboard steam-tank for the great landships game because he knows you will humor his with a cardboard native sailboat for the giant Nile battle.

-- that will notice that inverted Yoplait containers would make perfect towers for that native hill-fort

-- that will cry out in despair, "They're all dead, and I only painted them last night!"


Small is Beautiful
Contrary to what your significant other might tell you, size matters -- especially in tabletop gaming. Specifically: small is beautiful. Because table space is always so limited, everything used in a game must be as small as it can be and still do its job.

The Ouargistan group uses a 5/8"/15mm (David's preference) or 3/4"/19mm (everybody else's) base size for 25mm military figures where possible, with the occasional base cut larger to accomodate the odd figure that needs it. Even a 1" base means that a unit of men will take up over 30% more linear space on the table and 90% more area than those on a 3/4" base. A 2-rank unit of 20 men will be 10" wide, rather than than 7.5". Ten inches is a lot on a table which is only 48" across. When the gaming includes buildings, boats, or vehicles, base size is even more important. Even though we allow bases to overlap when figures are in a boat or structure, a base which is even slightly larger will substantially reduce the number of men which can fit in the same space. A rooftop which is 2.25" square will take nine men with 3/4" bases, but only four men with 1" bases.

Buildings and vehicles themselves should be as small as they can be without looking completely ridiculous. In Ouargistan, a small, flat-roofed native building will be as small as 2.25" square with a roof 1.5" off the ground. The difference between a 2.5" and a 3.5" building doesn't sound like much, but it will allow you to put a 5-building town in about the same space as a 3 building town with the larger size.

When building structures and vehicles it is very easy to let size get out of hand. You must exercise ruthless care to keep things to a minimum, or else you wind up with forts or villages that take up half the table, and boats which require so much river to maneuver that there is no room for land. Generally our native buildings run from about 2.25" square to about 3"x 5", forts are about 12" square, and the largest boats/ships are no more than 9" long.

--David

Thursday, July 15, 2010

World At War: Back Of Beyond


World at War: Back of Beyond is the Battlefield Evolution: World at War supplement covering the Interwar-period armies of Central Asia!
The book includes new traits (Grenades, Weak AA) to give you the "interwar feel," and covers all the traits you need to play with the units of this book.
The following army lists are in this book:
The Army of British India
The Basmachi
The Bolsheviks
The Chinese Bandits
The Chinese Warlord Army
The Czech Legion
The Japanese
The Mad Baron's Army
The Mongolian Tribes
The Tibetans
The White Russians
Stats for the many vehicles - such as Rolls-Royce Armoured Car, Lancaster 4x2 Armoured Car, Austin Armoured Car, Austin-Putilov Armoured Car, Austin-Kégresse Halftrack, Medium Mark C Tank, Vickers Medium Mk I Tank, Renault FT-17, Vickers Medium Mk II, Mk III and A1E1 Independent Tank - are also included.

Sunday, March 21, 2010

Ghost Town of Karnash - Turn 3


A mob of native villagers reaches the top of the hill commanding a view of the town and all of the German held positions.

Tuesday, February 23, 2010

Ghost Town of Karnash - Turn 2



As the main body of the German force rushes to enter the village, the machine gun squad leader orders his men to the right flank. Even though they all nurse wounds from the previous fight, the sergeant intends to rain lead into the advancing native hordes determined to flank their line.

Sunday, February 14, 2010

Ghost Town of Karnash



The remote hill village of Karnash has declined over the last century to the point of a near ghost town. The native commander, Rashad Kahn, has returned to his ancestral home in order to breath new life into the land with the help of his new Russian allies. He looks down on the village from the east.
http://www.tabletoptitans.com/reports/0027.php

Tuesday, October 20, 2009

Death In The Dark Continent




Death in the Dark Continent however is a departure from his previous sets. The first two things that stood out were multiple figure bases, and the use of D20's for shooting (which allows for greater subtlety and a smaller body count.The bases are 60mm wide, and since I had been using HoTT for colonial games, my figures were all ready to go. The rules suggest 30mm base depth for infantry, but I prefer 40mm, which gives skirmish lines a better look as well as protecting those bayonets.

Thursday, September 10, 2009

Campaigns Of General William Augustus Pettygree


17 Sept. 09 is this blog's first anniversary. Thank you sincerely
for your interest. Please sit back, make yourself comfortable and
relax with a cup of tea or coffee. Advance liesurely from Chapter
1 to the most recent chapter. Carve out five, ten, twenty or thirty
minutes to follow the storyline best. It's easy because this
electronic novel advances almost entirely by captioned photos.
Pictures are worth a thousand words as the saying goes.

Chapter 18: Outpost #3





Date: 10 September 1899/2009Location: Outpost #3 north
of Fort GrantMission: Telegraph Line Maintenance and
Report Enemy Activity Via Heliograph

Monday, August 3, 2009

GURPS : Space 1889



This page is meant to be a quick, no frills guide to converting Space 1889 to GURPS.

Space 1889



Great Britain has more experience with aerial combat than any other nation on Earth but has still only been building aerial gunboats for less than a decade. The first British experience with aerial warfare was on Mars during the Gorovaangian War (1878-79), also now referred to as the First War of the Parhoon Sucession. British officers and men, largely from the Royal Artillery, served alongside Parhoonese cloud sailors in Parhoon's small fleet, manning a handful of modern machineguns and field guns hastily lashed to the wooden decks of the Parhoonese screw galleys.

http://mateengreenway.com/steampunk/Space1889UK.htm

Thursday, July 23, 2009

Jackson Gamers 2nd Assault on Fort Khalaam


The report of our game on Saturday, June 20, is now
posted on my blog, ColCampbell's Barracks. Please drop
by for a visit. The photo below is just a teaser.This is
the scenario that I will be running at Bayou Wars on
Saturday, June 27 at 9:00 am as te 2nd Annual George
Carr, Sr. Memorial Colonial Game (and as a celebration
of the 30th anniversary of The Sword and the Flame
rules by Larry Brom.